This is the first article in a series of 7 that I will be putting up in the coming weeks about Analysis Paralysis. The purpose of these articles is to highlight primary causes of AP among people who play games, and discuss strategies that you can apply as a designer to reduce the potential for AP.
Although these articles are specific to Boardgames, the concepts of Analysis Paralysis apply widely to everyday life. These specific examples can easily be translated to apply to systems in general, including business systems and enterprise reporting & dashboards.
- The Black Box
- The Paradox of Choice – Dec 13
- The Prisoner’s Dilemma – Dec 20
- The Maze to Victory – Dec 27
- Relationship Status: It’s Complicated – Jan 3
- Sophie’s Choice – Jan 10
- Bigger vs Better – Jan 17
The first article discusses The Black Box, the problem of information obscurity. Read Analysis Paralysis - The Black Box